AI Insights · Timothy · July 2022
Top 5 Fidget Toys Games Apps in South Africa, Q2 2022
Explore the performance of the top 5 fidget toys games apps on a unified platform in South Africa during Q2 2022, based on data from Sensor Tower.
The second quarter of 2022 saw significant activity among the top 5 fidget toys games apps in South Africa, with varied trends in downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.
Slime it: Slime Game Simulator by Slime4Fun experienced a remarkable surge in both weekly revenue and downloads. Starting modestly, weekly revenue skyrocketed to $1.4K by the week of June 20, followed by a slight dip to $1.0K by the end of June. Weekly downloads also showed a substantial increase, peaking at 7.8K in the last week of June. The app's weekly active users mirrored this growth, reaching an impressive 7.9K by the end of the quarter.
Antistress - Relaxing games, developed by Moreno Maio, maintained a steady performance throughout Q2. The app’s weekly revenue fluctuated, peaking at $45 in early April before stabilizing around lower values. Weekly downloads remained consistent, averaging around 4K to 5K, with a peak of 5.1K in mid-June. Weekly active users hovered around 40K, demonstrating a stable user base.
#SelfCare from TRU LUV Inc. showed consistent weekly downloads, generally around 150 to 200, with a slight increase to 215 in mid-June. The app's weekly active users were steady, maintaining around 300 to 350 users. Revenue performance was modest, peaking at $53 in early April but mostly negligible for the rest of the quarter.
Fidget Spinner by Ketchapp had minimal activity in terms of revenue and downloads. Weekly downloads were sporadic, peaking at only 49 in early May. Active users showed a downward trend, dropping from 75 in early May to 31 by early June. Revenue was negligible, with minor peaks of $18 in mid-May.
Antistress - Satisfying Games! from CONTENT ARCADE (UK) LTD. showed a declining trend in activity. Downloads were minimal, with occasional small peaks, such as 106 in mid-June. Active users dropped significantly from 351 in early April to only 107 by the end of June. Revenue was also negligible throughout the quarter.
For more detailed insights and data, visit Sensor Tower.